Component Editor

In the component editor dialog you can specify materials.

(1) Texture

specifies surface pattern of the material.
It is also possible to map a graphic.
Please refer to Here for the detail.
(2) Bump (Wave)
specifies surface bump of the material.
For lake or see it generates waves.
Please refer to Here for the detail.
(3) Clouds
generates clouds.
Please refer to Here for the detail.
(4) Material
specifies material of the terrain or water.
Please refer to Here for the detail.
(5) Color
You can select sea color.
Lake setting is specified by the property of each Lake. To open lake properties please click the [Lake List] button.
(6) Alpha
Basic setup is identical to those of the texture mapping.
(7) Library
recalls a preset library or a registered mapping pattern.
(8) Register
registers the mapping setup to the library.

 [Index]