Bump (Wave) Setup
In the bump setup tab you can specify bump mapping.
(A) Texture Mapping
replaces the intensity of the graphic with bump. (This is not a displaced mapping.) For a color graphic only brightness is referred.(1) Generate
You can select two generated method. One is procedural mapping and the other is using bitmap file.
When [Procedural] selected the mapping graphics created realtime in the rendering graphic.
When [Bitmap File] selected the mapping graphic is imported an bitmap file.(2) Library
recalls a preset library or a registered mapping pattern.
(3) Register
registers the mapping setup to the library.
(4) Import Bitmap File
imports an external bitmap file as a mapping graphic.
(5) Export Bitmap File
exports the selected bitmap graphic as a bitmap file.
This option is mainly used when a graphic has to be extracted from a combined setup file of the KashBird.(6) Rough
This option is visible only for [Procedural].
With a large value rough bumps are specified.(7) Surface
This option is visible only for [Procedural].
With a large value smooth bumps are specified.(8) Size
This option is visible only for [Procedural].
specified bump size.(9) Enter Numbers / Mapping Size / Adjust Map
This option is visible only for the normal mapping
Enter Numbers specifies size of the mapping numerically. This value is a relative value so that you need cut and try. For a movie creation shifting this value results also a shifting of the mapping.(10) TilingMapping Size activates [Mapping Size] button. If you click this button a map window will come up where you can specify the mapping position by mouse operation. Please refer to Here for the detail.
Adjust Map adjust the size of the graphic to be mapped and the size of the map in 1 to 1. This is useful for a small map such as grayscale. For the digital map it cannot be used since the size of the map is too large.
enables tiling. Uncheck it if you want a single mapping.
(11) Bump Strength
specifies bump strength. With a large value large bumps are specified but too large values make a non-realistic picture. This value should be from 10 to 100. For water surface smaller value is recommended.
(12) Reverse Bump
Normally the point with a higher brightness projects out. With this check the place with lower brightness projects out.
[Index]